THE CREW PATCH NOTES


Shaun Cole On August 26, 2014
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The comes to us from the website of The Crew.  After a beta group has run through the game on both the PC and on the consols Ubisoft has made some fixes for The Crew:

Find below the latest fixes and changes that have been applied to the game for the second PC Closed Beta.
Fixes

Fixed an issue when missions could not be completed if the game was running with low FPS.
Fixed an issue when missions could not be completed due to multiple devices plugged-in affecting the controls.
Fixed a loading queue issue when a high amount of players were entering the game at the same time.
Improved the sessioning system.
Fixed an issue when players could not see anybody around them.
Fixed an issue where “new game” was not present in the main menu.
Fixed various rendering issues.
Fixed graphical issues with SLI enabled.
Fixed graphical issues that occurred on certain graphic cards.
Fixed antialiasing on the nav-ribbon.
Fixed video settings auto-detection.
Fixed an issue when the voices were reactivated automatically when transitioning to a PvP lobby even if they were previously disabled.
Fixed an issue when using ALT+F4 didn’t close the game.
Fixed an issue with the clutch setting on generic devices’ keymapping.
Fixed some missing vehicles in first chunk, for skill ghost and also some parts.
Fixed a cursor issue when opening the map.
Fixed cockpit camera control with the mouse.
Changes

Improved the voice chat quality.
Voice chat is now off by default.
Added mute player voices option in the Audio menu.
Changed the looping sound from intro loading scene.
Tweaked various skills.
Removed CGI trailer in login state.
Removed NDA.
Rest assured that the team will keep on improving the game and listening to your feedback.
#NeverDriveAlone

The Crew Team








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